Open source directory: use this to link to your ROTK13 directory. My guide will use his translation as a base.įirst, the most important buttons you need to keep in mind are: Commissar made a pretty good visual translation of the UI, you can read it here: Ok, as promise following the previous thread, here is the guide for the San13editor tool. After that I'll leave the rest to you photoshop wiz since I'm a no0b at image editing.Īs promised here is a (rough) guide for the tool: It's 2:30AM here so I don't want to post something sloppy, but I'll post a step by step guide tomorrow when I wake up so you guys can expect that in a few hours. I'm not sure, but the reason is probably why the first 3 pictures look identical but actually for 3 different alpha channel.ītw, I came up with an idea of testing by swapping between the original portrait and I can confirm that I know how to import the data now, I tested and it works ingame. Plus it'll be a good idea to see how the alpha channel is modified as well. If you want to see some example, you can extract the original portraits from the game to use as an example. That's exactly how the 7 images supposed to look like, including the black-border. Look at the first picture on this link I posted earlier: (I have zero clue about image editing so exuse the noobish words). Comparing to the original your picture doesn't have the black-border thingy that ROTK3 portrait has.
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